Description
Course info
Level
Beginner
Updated
Jan 5, 2016
Duration
51m
Description

This course is an introduction to symmetric sketches and patterns. There are several different ways to obtain symmetry in your sketch, so we will look at those techniques. Patterns can make updating your model easier and you can even leverage them at the assembly level.

About the author
About the author

Tony Riggs is an Elite Applications Engineer at GoEngineer, which delivers software, technology, and expertise that enable companies to unlock design innovation and deliver better products faster. He received a BSME from the University of Tulsa and has been using SOLIDWORKS for over 18 years.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Tony Riggs, and welcome to my course on SOLIDWORKS Essentials - Symmetry and Basic Patterns. I'm an Elite Applications Engineer at GoEngineer, a SOLIDWORKS reseller that sells and supports SOLIDWORKS in South, Central, and Western United States. Identifying and using symmetry and patterns in the 3D models that we create can really increase and improve the level and design intent that our models have. Using these tools can speed up creation and editing time for our parts. In this course, we're going to look at leveraging the power of symmetry and patterns in our models. Some of the major topics that we'll cover include several ways to make symmetry at the sketch level and feature level, as well as linear patterns, circular patterns, sketch-driven patterns, and even mirroring. By the end of this course, you should be able to spot symmetry and patterns in the parts that you're working on and pick the best type of pattern that fits your needs. Before beginning this course, you should be familiar with general sketching and part modeling. From here, you should be comfortable diving into more complicated SOLIDWORKS courses, so I hope you'll join me on this journey to learn SOLIDWORKS with the SOLIDWORKS Essentials - Symmetry and Patterns course at Pluralsight.

Symmetry
Hello everyone. This is Tony Riggs. Welcome to this SOLIDWORKS Essentials course on Symmetry and Patterns. In this course, we'll take a look at taking your SOLIDWORKS modeling skills up a notch by learning more about where symmetry and patterns can help us with design intent. We can see symmetry in things all around us. You just have to look a bit. Think about butterfly wings or the four legs of a kitchen table. How about your couch? Do you notice the symmetry? Now apply that to the parts we're modeling in SOLIDWORKS. Now think about patterns. How about the cushions on the couch or the place settings on the table? How about the pattern of windows down the length of an airplane? Symmetry and patterns are everywhere. Now you know you're hooked when you walk down the isle of a store and say, how would I model that in SOLIDWORKS? Let's take a look at the overview for this course. For symmetry, we can make our sketches symmetric by mirroring after we sketch, while we sketch, or even with relations after the fact. How we create features can play a role too. We just have to see the symmetry in the model and go from there. Why do we use patterns? Just take the first feature and copy it down a line or around a circle. We can change the number of instances or the spacing with a simple right-click. If we change the first instance, then all the others will update. We can even take a pattern on up to the assembly level and pattern components or stick a component in the assembly and pattern it based on an existing pattern in another component. We have linear, circular, sketch-driven patterns, and mirroring as the different pattern examples. There are all kinds of options that we can make the patterns more powerful, and there are tools to check symmetry in the part as well. When we're done with this course, hopefully you'll be seeing and thinking of parts a little bit differently.

Basic Patterns
Now that we've finished the module on symmetry, we can move on to patterns. We can see the same theme of design intent with patterns like we did with symmetry. If we need multiple copies of a feature or a part, they can be patterned in a straight line, around a circle, or just to the other side of the model. We have options for randomly spaced features as well. Why recreate the feature when we can just make a copy of them and move them around the part? Leveraging patterns can make our life a lot easier. Let's explore the exciting world of patterns.