Speed Skinning Techniques in Maya

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow in this Maya tutorial, Boston based artist Farley Chery will lead the viewer through the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. Software required: Maya 2012.
Course info
Level
Advanced
Updated
Nov 1, 2011
Duration
3h 57m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 1, 2011
Duration
3h 57m
Description

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow in this Maya tutorial, Boston based artist Farley Chery will lead the viewer through the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so a great workflow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial. Software required: Maya 2012.

About the author
About the author

Farley Chery has been working or teaching in 3D for 5 years.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. My name is Farley Chery. I'm coming out of Boston, Massachusetts as a freelance 3D animator and also as a curriculum developer for a nationally ranked game design degree program. So in this course we're going to focus on skinning. In my previous courses with Digital-Tutors we've concentrated on getting the right motions out of our setups and now we're going to concentration on deformations. So what we're going to be looking at is a technique I call multi-mesh skinning, which is going to quickly allow for us to create skin solutions that will deform properly and we'll end this video by making a quick post-face deformer which will concentrate on keeping volume in places where muscles squash and push themselves together so with that, let's get started.