Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D

In this series of tutorials, we will learn the process from start to finish of creating a sports opener in CINEMA 4D, animating it using the powerful MoGraph toolset, and compositing the shot in After Effects.
Course info
Level
Intermediate
Updated
Sep 8, 2014
Duration
6h 15m
Table of contents
Introduction and Project Overview
Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D
Creating the Wood Panels for the Background 5m Using MoGraph to Place and Randomize the Panels 7m Modeling the Basic Box Shelves 12m Using MoGraph to Place and Randomize the Shelving 9m Further Building out the Set with More Shelving 8m Using MoText for Buzzwords 12m Adding the Planes for Screens 6m Placing the Models 9m Placing the Rest of the Models 8m Creating the Foam Finger 11m Extruding and Sweeping the Pennant 8m Creating and Animating the Camera 8m Smoothing the Camera's F-curves 9m Creating Movement for the Panels with a Random Effector 8m Animating the Nested Shelves 9m Animating the Other Shelves by Combining Step and Random Effectors 12m Animating the Sweep of the Foam Fingers 5m Animating the Entrance of the Screens 2m Animating the Entrance of the Footballs 11m Creating an Entrance for the Basketball 8m Animating the Entrance of the Stopwatch and Second Soccer Ball 7m Animating the Pennant Entrance with the Camera 4m Bringing in the Helmets 4m Animating the MoText 8m Finishing the MoText Animations 9m Creating and Applying Various Wood Textures 9m Applying Textures to the Basketball, Football, and Stopwatch 9m Applying Materials to the Soccer Ball and Helmets 13m Finishing the Materials 3m Creating the Sky 3m Lighting the Shot 11m Creating Reflection Planes 11m Adding Display Tags to Certain Objects 9m Creating Placeholders for CINEWARE 10m Creating an Object Buffer for the Screens 5m Managing Shadows 7m Baking the Camera 5m Render Testing 9m Setting Off the Render 3m Importing to After Effects and Using CINEWARE to Extract Placeholders 6m Placing Precomposed Footage with the Screens 12m Using the Screens Reflections with the Object Buffer and a Blending Mode 6m Retiming and Creating an Animation for the Clip Entrance 13m Finishing the Clip Entrance Animations 9m Creating the First Lens Flare 8m Keying the Lens Flares 9m Adding Astigmatism, Chromatic Aberration and a Vignette 6m
Description
Course info
Level
Intermediate
Updated
Sep 8, 2014
Duration
6h 15m
Description

We begin by building the set from scratch in CINEMA 4D in such a way that we save a lot of time through the use of MoGraph. This also saves time in being able to quickly animate our pieces. We add more models that help to make the piece feel more customized. After adding the textures we move onto the lighting process where we learn a few tricks for lighting a scene well without making your render take much longer than it needs to. After rendering in CINEMA 4D, we move into After Effects where we use CINEWARE to extract our CINEMA 4D placeholders, lights, and camera. We can then easily continue the compositing process. Our shot is completed with realistic looking screens, lens flares, and other lens effects. By the end of the course, you'll learn how to start with nothing and end with a fully completed 3D motion graphics piece you can be proud of!

About the author
About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello I'm Laura with Digital-Tutors. In this series of tutorials we'll learn the process from start to finish of creating a sports opener in Cinema 4D, animating it using the powerful MoGraph tool set, and compositing the shot in after affects. We begin by building the set from scratch in Cinema 4D in such a way that we save a lot of time through the use of MoGraph. This also saves time in being able to quickly animate our pieces. We add more models that help to make the piece feel more customized. After adding the textures we move onto the lighting process where we learn a few tricks for lighting a scene well without making your render take longer than it needs to. After rendering in Cinema 4D we move into After Affects where we use Cineware to extra our cinema 4D place holders, lights and camera. We can then easily continue the compositing process. Our shot is completed with realistic looking screens, lens flares and other lens affects. Before we get started I just like to let you know that Digital-Tutors would like to say thank you to Dissolve and the contributor Via Films for their video that was used in this series of lessons. You can access this same video and thousands of others at dissolve. com. By the end of this course you'll learn how to start with nothing and end with a fully completed 3D motion graphics piece you can be proud of.