In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.
Introduction and Project Overview Hi everyone! My name is Dan Cox. I'm a 3D artist at Capybara Games. My latest projects include Below and Splinter Cell Blacklist. In this course we're going to create a stylized creature in ZBrush and get it ready for use and video game development. Some of the major topics that we will be discussing in this course will include: how to work freely in ZBrush, creating a character from scratch; how to maintain stylization and not go overboard with detail; how to optimize our creature for a game engine; and how to get our model and textures into Unreal 4. By the end of the training, you'll be able to understand how to maintain style in modeling and create a believable, yet fantastic creature for games. I'm excited to share these valuable tips and techniques with you, so let's get started with the first lesson.