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Creating a Stylized Creature for Games in ZBrush and 3ds Max

In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game.

Dan John Cox - Pluralsight course - Creating a Stylized Creature for Games in ZBrush and 3ds Max
by Dan John Cox

What you'll learn

In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.

Table of contents

About the author

Dan John Cox - Pluralsight course - Creating a Stylized Creature for Games in ZBrush and 3ds Max
Dan John Cox

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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