Description
Course info
Level
Intermediate
Updated
September 29, 2015
Duration
2h 46m
Description

In this ZBrush and 3ds Max tutorial, we'll learn how to create stylized cartoon creatures for a game. We'll start inside ZBrush, dynamically creating our creature and ensuring we keep the soft, smooth style. Afterwards we'll bring our model into 3ds Max to retopologize, unwrap, and bake it to get ready for putting it inside Unreal Engine 4. By the end of this ZBrush and 3ds Max training, you'll have a solid understanding of how to create compelling stylized creatures for game development.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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