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Creating Stylized Females in Maya

Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Software required: Maya 2008 and up.

Intermediate
6h 34m
(7)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Creating Stylized Females in Maya

Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Software required: Maya 2008 and up.

Intermediate
6h 34m
(7)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films. Popular highlights include: Proportion and Scale; Modeling from Reference; Understanding Art Direction; Finding Focal Points; Modeling Smooth Shapes; Various Smoothing Methods; Creating Useful Topology; Rerouting Edge Flow; Attaching Geometry; Modeling with Deformers; Adding Detail Strategically; Procedural Textures; Creating UV Layouts; Texturing with 3D Paint Tool; Painting Texture Guides; UV Snapshots; Creating Textures in Photoshop; Shader and Material Setup. Software required: Maya 2008 and up.

Creating Stylized Females in Maya
Intermediate
6h 34m
(7)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Stylized Females in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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