Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Painting stylized creatures traditionally can be time consuming and a bit abstract, but with some techniques inside Substance Painter we can really speed up that workflow while also making it an easier and more pleasurable experience. So in this course, we cover how to use this toolset to quickly and efficiently improve our art in creating stylized creatures for video games. Software required: Substance Painter 1.6.1.
Introduction and Project Overview Hi everyone. My name is Dan Cox. I'm an artist at Capybara Games. My latest projects include Splinter Cell Blacklist and Below. In this course we're going to learn how to use Substance Painter to quickly and easily texture a creature in a more stylized and hand-painted way. Some of the key takeaways from watching this course include learning how to use Substance Painter's interface, utilize elements of your high poly model to quickly add detail to your texture. And use complex sets of masks to create procedural details. By the end of the training you'll be able to quickly texture a hand-painted model without ever having to load Photoshop or get lost in a confusing UV map. I'm excited to share these techniques with you, so let's get started with the first lesson.