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Stylized Texturing in Substance Painter

by Dan John Cox

Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Software required: Substance Painter 1.6.1.

What you'll learn

Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Painting stylized creatures traditionally can be time consuming and a bit abstract, but with some techniques inside Substance Painter we can really speed up that workflow while also making it an easier and more pleasurable experience. So in this course, we cover how to use this toolset to quickly and efficiently improve our art in creating stylized creatures for video games. Software required: Substance Painter 1.6.1.

About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.

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