Substance Designer Fundamentals

The purpose of this course is to develop an understanding of Substance Designers tool set and the power of using a procedural based workflow for creating textures. Software required: Substance Designer 5/6.
Course info
Rating
(89)
Level
Beginner
Updated
Apr 10, 2017
Duration
1h 18m
Table of contents
Description
Course info
Rating
(89)
Level
Beginner
Updated
Apr 10, 2017
Duration
1h 18m
Description

Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you'll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you'll explore how to set up a new project using templates. Next, you'll discover the most important nodes while creating your brick material. Then, you'll learn how to optimize your graph to be used in other applications. Finally, you'll cover exporting and saving out your textures. By the end of this course, you'll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.

About the author
About the author

Karen is an Environment Artist at Sony’s London Studio working on Playstation VR.