Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding.
In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting.
You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene.
By the end of this course, you will know how to tackle any kind of character or creature texture.
Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity.
Course Overview Hi everyone, my name is Dan John Cox, and welcome to my course Texturing Enemy Creatures for Games in Substance Painter. I'm a senior 3D artist in the video game industry. Texturing enemies in games gives you a chance to build something exciting and dynamic that players will see over and over. However, your visual design needs to be both detailed and contrasting so that players always understand what they're fighting at a glance. This course will teach you how to ensure your textures follow modern PBR guidelines for clarity and any lighting scenario, while also being exciting and legible at a glance in game play. Some of the major topics that we will cover include texturing believable and stylized skin and props, working within proper PBR values, matching Substance Painter and Unity's rendering pipeline. By the end of this course, you'll know how to create a dynamic creature texture for game development. Before beginning this course, you should be familiar with Substance Painter and Unity's interface. I hope you'll join me on this journey to learn how to create enemy creature textures for game development on Pluralsight.