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Creating Game Environment Textures with Substance Suite

In this course, you'll dive into how to create textures using the Substance Painter and Designer packages which is a fundamental shift in texturing from previous techniques using Photoshop.

Dan John Cox - Pluralsight course - Creating Game Environment Textures with Substance Suite
by Dan John Cox

What you'll learn

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.

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About the author

Dan John Cox - Pluralsight course - Creating Game Environment Textures with Substance Suite
Dan John Cox

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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