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Course
- Core Tech
Creating Game Environment Textures with Substance Suite
In this course, you'll dive into how to create textures using the Substance Painter and Designer packages which is a fundamental shift in texturing from previous techniques using Photoshop.
What you'll learn
The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.
Table of contents
- Intro to Substance Designer Interface | 10m
- Intro to Substance Designer Interface Pt. 2 | 5m 28s
- Understanding Outputs and Heightmaps in Designer | 8m 28s
- Using Zbrush Models in Designer | 5m 41s
- The Best Nodes to Use in Designer | 13m 33s
- Creating a Tiling Texture | 11m 45s
- Adding Secondary Forms | 10m 10s
About the author
Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.
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