Description
Course info
Rating
(14)
Level
Intermediate
Updated
Mar 15, 2018
Duration
3h 25m
Description

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Dan John Cox, and welcome to my course, Creating Game Environment Textures with Substance Suite. I'm a 3D artist at Capybara Games. The game environment texturing pipeline has been changing drastically since the introduction of the substance designer and painter suite, and can be daunting to learn and adapt to. This course will help you transition into these modern texturing workflows, while still maintaining the quality and techniques of traditional texturing by using ZBrush in conjunction with Substance Designer, building out stylized shapes both traditionally and procedurally. We'll also be creating all of the necessary maps for Unity and reusing these textures iteratively on multiple assets inside both Substance Designer and Painter. Some of the major topics that we will cover include, learning Substance Designer fundamentals, using ZBrush models inside Designer, exposing substance parameters for quick iteration, and instantiating textures and anchor points in Substance Painter. By the end of this course you'll understand complex modern game industry texturing workflows. Before beginning this course you should be familiar with Substance Painter. I hope you'll join me on this journey to learn modern game industry workflows with the Creating Game Environment Textures with Substance Suite course on Pluralsight.