Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Swords and Shovels Character Controller and AI

Learning how to craft character controllers and pathfinding systems is essential to any game programmer's success. This course will show you how to create these items and more in a click-to-move, top-down dungeon crawler.

Intermediate
54m
(70)

Created by Michael Baker

Last Updated Dec 14, 2022

Course Thumbnail
  • Course

Swords and Shovels Character Controller and AI

Learning how to craft character controllers and pathfinding systems is essential to any game programmer's success. This course will show you how to create these items and more in a click-to-move, top-down dungeon crawler.

Intermediate
54m
(70)

Created by Michael Baker

Last Updated Dec 14, 2022

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller. First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the course, you’ll understand how to author a top-down character controller. Software required: Unity.

Swords and Shovels Character Controller and AI
Intermediate
54m
(70)
Table of contents

About the author
Michael Baker - Pluralsight course - Swords and Shovels Character Controller and AI
Michael Baker
8 courses 4.3 author rating 307 ratings

Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.

Get started with Pluralsight