Learning how to craft character controllers and pathfinding systems is essential to any game programmer's success. This course will show you how to create these items and more in a click-to-move, top-down dungeon crawler.
Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller. First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the course, you’ll understand how to author a top-down character controller. Software required: Unity.
Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.
Course Overview Hey everyone. My name is Michael Baker. Welcome to my course, Character and NPC Controller Programming. I'm a Unity Certified Developer and Lead Instructor in the Department of Arts and Entertainment Technologies at the University of Texas-Austin. This is the first course in the Unity Game Dev Courses programming path where you'll learn how to program motion controllers for the main player character and NPCs. Some of the major topics we'll cover include creating a click-to-move Character controller, creating a two-state NCP controller, and then we'll cover level design options using these systems. By the end of the course, you'll understand how to program NavMesh Agents, synchronize character animation, and design your own levels. Before beginning the course, you should be familiar with the basics of Unity 3D. Join me on Pluralsight, and we'll get to work.