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Swords and Shovels: Game Managers, Loaders, and the Game Loop

Unity is one of the most common game engines today. This course will help you expand your programming knowledge and game development skills by teaching you how to build systems common to video games and integrate them into existing projects.

Intermediate
2h 4m
(84)

Created by Jon McElroy

Last Updated Dec 09, 2022

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  • Course

Swords and Shovels: Game Managers, Loaders, and the Game Loop

Unity is one of the most common game engines today. This course will help you expand your programming knowledge and game development skills by teaching you how to build systems common to video games and integrate them into existing projects.

Intermediate
2h 4m
(84)

Created by Jon McElroy

Last Updated Dec 09, 2022

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What you'll learn

Games are complicated systems with lots of moving parts and interconnected components. In this course, Swords and Shovels: Game Managers, Loaders, and the Game Loop, you will learn how to implement tools to manage these complications as you build larger projects. First, you will learn about Game Managers, their purpose, and how they can improve the flow and development process of a game. Next, you will explore how to load and unload additional assets as a game progresses. Finally, you will discover how to manage game state and use it to control sub-systems in an organized manner. When you're finished with this course, you'll have the skills and knowledge necessary to build games of substantial size and complexity.

Swords and Shovels: Game Managers, Loaders, and the Game Loop
Intermediate
2h 4m
(84)
Table of contents

About the author
Jon McElroy - Pluralsight course - Swords and Shovels: Game Managers, Loaders, and the Game Loop
Jon McElroy
1 courses 4.7 author rating 84 ratings

Jon McElroy is a game developer and graphics programmer with a decade of experience in the games industry. He has spent time working on both indie and AAA titles at companies like EA, Sony and Funomena and now, in addition to games, spends time researching rendering and computer vision.

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