Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.
Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.
Course Overview Hi, everyone, my name is MJ, and welcome to my course, Prototyping Game Systems for Swords and Shovels. I'm the founder of Astire Games and a professor at the University of Texas. In this course, we are going to use prototyping techniques to integrate new game play into an existing game loop using Unity and C#. Some of the major topics we will cover include understanding the design needs based on a game design document; building new game systems, including harvesting loot and using power-ups; integrating the new systems with existing gameplay; and playtesting the prototype and iterating based on player feedback. By the end of this course, you'll know how to prototype new game systems for a larger project. Before beginning this course, you should be familiar with the basics of game development in Unity. I hope you'll join me on this journey to learn prototyping, with the Prototyping Game Systems for Swords and Shovels course, at Pluralsight.