Taking a Previz Scene to Look Development in 3ds Max and V-Ray
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. Software required: 3ds Max 2014, Vray 3.0, Mudbox 2014.
What you'll learn
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we'll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Software required: 3ds Max 2014, Vray 3.0, Mudbox 2014.
Table of contents
- Setting up Our 3ds Max Workspace 10m
- Setting up the Light Rig 11m
- Refining the Reflection, Bump and Displacement Shaders 10m
- Refining the Advanced Displacement Shaders 10m
- Looking at the Sun 8m
- Shading the Final Model 9m
- Getting Dirty in Mudbox 10m
- Refining the Dirty Reflections Shaders 11m
- Refining the Metal and Glass Shaders 9m
- Optimizing V-Ray for the Final Render 9m