Technical Tips and Tricks for Game Artists

Strong technical knowledge of 3D graphics is a requirement in the game industry. In this course, you will learn the important concepts and technical knowledge required to produce high quality and optimized assets for games.
Course info
Level
Intermediate
Updated
Dec 3, 2018
Duration
2h 9m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 3, 2018
Duration
2h 9m
Description

Artists often struggle with understanding the standard terms, techniques, and workflows followed in the game industry. In this course, Technical Tips and Tricks for Game Artists, you will gain the fundamental technical knowledge that every artist must know for success. First, you will learn about your computer hardware which will enable you to choose the best hardware for your workflow and how to take maximum benefit from your hardware. Next, you will learn about different types of shaders, materials, textures, image formats, and compressions. Finally, you will explore how to optimize your game scene by learning various optimization techniques. When you’re finished with this course, you will have the complete knowledge required for an artist to produce optimized art for visually appealing games.

About the author
About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone. My name is Zaheer Mukhtar, and welcome to my course Technical Tips and Tricks for Game Artists. I am founder and CEO of Moogle Studio and have been working in the gaming industry for over six years now. Working in the gaming industry demands good technical knowledge of tools, techniques, and workflows for producing optimized, but eye-catching art. In this course, we're going to learn about some of the most important technical concepts that every artist most know while working in the game industry. Some of the major topics that we will cover include understanding the basic functionality of your hardware, the technical difference between CPU, GPU, and how your RAM is managed, understanding textures, materials, PBR, and the two popular workflows, metalness and specular, discussing the difference among image files and formats, compressions, texture, atlases, sprite sheets, and finally we will understand and discuss different techniques for creating game assets and scene optimization. Before beginning the course, you should be familiar with some of the basics of game engines and 3D applications like 3ds Max, Blender, or Maya. I hope you will join me on this journey to become technically sound artists with Technical Tips and Tricks for Game Artists at Pluralsight.