In this ZBrush tutorial, we will cover the human body from head to toe, learning the most important aspects of anatomy as they relate to figurative art. Using French academic artist Jean-Joseph Perraud's work as our study guide, we will virtually dissect the human form, breaking our work into distinct sections of the body. We will be starting with 2D ecorche lectures, moving into 3D to further discuss and illuminate the information. By the end, with diligent study, this course will provide you with a strong foundation in the human figure that you can apply to your work. The knowledge gained in this series of tutorials can also be useful for comparative anatomy, creature design, and other design work. Software required: ZBrush 4R6.
Introduction and Project Overview Hey everyone! I'm Jonathan Sabella, a professional character artist currently working in the film and game industries. You can see some of my most recent work in Injustice; Gods Among Us from NetherRealm Studios. In this course, we're going to study and recreate the 19th century sculpture titled Despair by John Joseph Parade. Throughout the lessons we'll cover a number of topics including 2D shade dissection of the sculpture, anatomy and proportion review of the human body, tips on sculpting and posing the figure, and we'll also discuss the importance of historical art and it's relevance to digital work. By the end of the training, you should come away with a better understanding of the human figure through dissecting this masters work. I'm looking forward to sharing more of my thoughts and techniques with you through this course. So sign in or sign up and let's get started!