10 Ways to Improve Your Modeling in Maya

Many students starting out in modeling have difficulty in creating the specific vision they have. In many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. Software required: Maya 2011.
Course info
Rating
(14)
Level
Beginner
Updated
Sep 17, 2015
Duration
1h 30m
Table of contents
Description
Course info
Rating
(14)
Level
Beginner
Updated
Sep 17, 2015
Duration
1h 30m
Description

Many students starting out in modeling have difficulty in creating the specific vision they have. In many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. In this series of Maya modeling tutorials, we'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results. Software required: Maya 2011.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
<<MUSIC PLAYING>> Hello, I'm Justin with Digital-Tutors, an Autodesk Authorized Publisher. In this series of lessons, we're going to talk about 10 things that can help you with your modeling workflow. Now here at Digital-Tutors, we found that many students starting out in modeling have difficulty in creating the specific vision that they may have. In many cases, it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So to give you a head start on your modeling, we put together a number of tips gleaned from production and from teaching students that will help you build the best models you can with a minimum of frustration. We'll talk about breaking down our modeling projects into manageable chunks. We'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. Now, this course is meant for students that have a little modeling experience and are familiar with some of the tools but would just like a few tips for creating a smoother workflow, getting better results. So with that, let's go ahead and get started.