- Course
Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.
- Course
Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.
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This course is included in the libraries shown below:
- Core Tech
What you'll learn
Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush. Software required: Maya 8.5 and up, ZBrush 3.1, Photoshop.