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Texturing a Female Hero in ZBrush

In this tutorial, we will use a variety of techniques to paint textures for our female hero model in ZBrush. Software required: ZBrush 4.

Intermediate
2h 30m
(3)

Created by Justin Marshall

Last Updated Mar 12, 2019

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  • Course

Texturing a Female Hero in ZBrush

In this tutorial, we will use a variety of techniques to paint textures for our female hero model in ZBrush. Software required: ZBrush 4.

Intermediate
2h 30m
(3)

Created by Justin Marshall

Last Updated Mar 12, 2019

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What you'll learn

In this tutorial, we will use a variety of techniques to paint textures for our female hero model in ZBrush. In this series of lessons, we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model. We'll start by adding simple materials to some of the clothing and accessories and looking at how we can customize those materials. We'll talk about the importance of adding color variation in getting realistic results as we paint the different articles of clothing for our character. We'll also learn to isolate different polygroups for painting and look at adding dirt and grime. We'll paint and sculpt together to add detail to the model and talk about using UV layouts and texture files to help us finish the clothing. We'll use Spotlight to paint through photographs in order to texture the face, arms, and abdomen. We'll go step by step through the process of texturing our female character so that by the end of this tutorial, you'll have a painted model, but you'll also have the knowledge you need to begin texturing your own ZBrush creations. Software required: ZBrush 4.

Texturing a Female Hero in ZBrush
Intermediate
2h 30m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Texturing a Female Hero in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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