Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Texturing Game Props in 3ds Max and Photoshop

In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. Software required: 3ds Max, Photoshop.

Intermediate
2h 7m
(5)

Created by Justin Marshall

Last Updated Oct 01, 2018

Course Thumbnail
  • Course

Texturing Game Props in 3ds Max and Photoshop

In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. Software required: 3ds Max, Photoshop.

Intermediate
2h 7m
(5)

Created by Justin Marshall

Last Updated Oct 01, 2018

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this course, we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we'll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We'll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we'll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you'll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models. Software required: 3ds Max, Photoshop.

Texturing Game Props in 3ds Max and Photoshop
Intermediate
2h 7m
(5)
Table of contents

About the author
Justin Marshall - Pluralsight course - Texturing Game Props in 3ds Max and Photoshop
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight