Texturing a Photorealistic Human Using ZBrush

In this ZBrush tutorial, we will learn how ZBrush can be used to effortlessly texture a human character using photographic references. Software required: ZBrush 3.1 and up.
Course info
Level
Intermediate
Updated
August 4, 2009
Duration
35m 10s
Table of contents
Description
Course info
Level
Intermediate
Updated
August 4, 2009
Duration
35m 10s
Description

In this ZBrush tutorial, we will learn how ZBrush can be used to effortlessly texture a human character using photographic references. Over the tutorial, we will learn how to easily create seamless, distortion-free textures for complex characters using ZBrush. Traditionally, using a series of photographic references to create seamless textures for our 3D characters has been a difficult, time-consuming process. However, ZBrush has several features that will allow us to create complex, UV-based textures with just a few mouse clicks. We will use the ZBrush Projection Master to quickly warp our photographic reference images to perfectly fit our 3D character and project the reference images onto the mesh. Once our textures have been generated, we will fix any texture seams, resulting in a single texture created from multiple photographic reference images. Through the tutorial, we will see how ZBrush can be used for much more than just 3D sculpting. By using ZBrush as a texturing application, we will be able to create complex, UV-based textures with very little effort. Software required: ZBrush 3.1 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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