Course info
Jul 29, 2015
2h 15m
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In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. We'll then bake the high-resolution detail in xNormal and create stylized, PBR-ready textures in Photoshop. By the end of this course, you will have a solid understanding of how to create stylized props and textures with physically-based materials. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music) Hi everyone. My name is Alex Jerjomin. I'm an environment artist at Lion Head Studios. My current and latest projects included Epic Mickey 2, Kinect Sports Rivals, and Fable Legends. In this course, I'm going to show you how I bake and texture stylized environments. Some of the major topics will include: generating high and low polygon mesh out of Zbrush sculpts, projecting high-resolution detail to low-polygon mesh, creating stylized textures, and creating stylized maps for physical base shaders. By the end of this training, you will be able to texture stylized environments for next-generation games. I'm excited to work with Digital-Tutors to share these techniques with you. So let's get started with our first lesson.