In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Creating texture maps in the traditional way can often involve a lot of back and forth between different applications. In working this way, immediate feedback is hard to come by and the workflow can suffer as a result. In this course we'll use the Viewport Canvas to get immediate feedback while painting textures directly onto our models in 3ds Max. We'll cover setting up the Viewport Canvas on our example model, a football helmet. We'll explore the painting functionality, go over cloning details, and learn how to blend modes to modify our painted strokes. Upon completion, you'll have a complete understanding of how to use the Viewport Canvas to quickly texture your own models. Software required: 3ds Max 2010 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] I'm Chris with digital tuners in honor desk authorized publisher in this series of lessons will learn about working with the whole body, Iike a rig that comes built into motion. Boulder This rig has advanced F K I. K. Blending auxiliary pivots and defectors and several other features that make it easier to enemy will begin this project by creating and learning the basics of the F. B. I. K. Rig will then move into how we can use the tools built into the rig to animate quicker tools, such as using pinning to lock a hand or foot toe a location using F K. I capable ending to create nice arc in motion, using auxiliary pivots and defectors to create multiple control points and have the rig effect itself and using the floor contact system to prevent the feet and hands from going through the floor. This series of lessons will illustrate how to use this rig to create appealing animation and some of the time saving features of this rig. By learning the basics of this ring and how to use these advanced features, we can save time while creating complex character animation. So with that, let's go ahead and get started in the next lesson.