Expanded Library

Texturing Using the Viewport Canvas in 3ds Max

by Justin Marshall

In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Software required: 3ds Max 2010 and up.

What you'll learn

In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Creating texture maps in the traditional way can often involve a lot of back and forth between different applications. In working this way, immediate feedback is hard to come by and the workflow can suffer as a result. In this course we'll use the Viewport Canvas to get immediate feedback while painting textures directly onto our models in 3ds Max. We'll cover setting up the Viewport Canvas on our example model, a football helmet. We'll explore the painting functionality, go over cloning details, and learn how to blend modes to modify our painted strokes. Upon completion, you'll have a complete understanding of how to use the Viewport Canvas to quickly texture your own models. Software required: 3ds Max 2010 and up.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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