Texturing Using the Viewport Canvas in 3ds Max
In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Software required: 3ds Max 2010 and up.
What you'll learn
In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Creating texture maps in the traditional way can often involve a lot of back and forth between different applications. In working this way, immediate feedback is hard to come by and the workflow can suffer as a result. In this course we'll use the Viewport Canvas to get immediate feedback while painting textures directly onto our models in 3ds Max. We'll cover setting up the Viewport Canvas on our example model, a football helmet. We'll explore the painting functionality, go over cloning details, and learn how to blend modes to modify our painted strokes. Upon completion, you'll have a complete understanding of how to use the Viewport Canvas to quickly texture your own models. Software required: 3ds Max 2010 and up.
Table of contents
- Setting up the Viewport Canvas 4m
- Painting Scratches and Variation Onto the Helmet 8m
- Cloning Detail from the Viewport 8m
- Painting with Custom Brushes 4m
- Modifying Textures Using Blend Modes 5m
- Using Capture View to Add Detail in Photoshop 5m
- Painting Using Existing Textures 4m
- Painting a Bump Map for the Helmet 5m
- Setting up New Materials with Painted Maps 9m