In this tutorial, we'll learn how to create a 3D illustration for use on a magazine cover. Over the tutorial, we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration. Software required: Maya 2011, Photoshop CS5.
Introduction and Project Overview [Autogenerated] Hi there, everyone. My name's primary on Welcome to three modelling For illustration. I'm a three D artist based in Scotland, and I've been working for four and 1/2 years as a three d generalised with a special ism in modeling. UnTech Cherie. Over the course of my career, I've worked in many years of the animation industry, including television program, a feature film, most notably of which would be Silvan Shalom, is Oscar nominated The Illusionist. I've also been teaching Maya General Freedy production practice for over two and 1/2 years at the University of Dundee, which is the leading institute in Scotland for animation on visual fakes training. It's over the course of this training kit. We're gonna be looking at using Meyer on four shop to create three D illustration that could be used for a magazine cover. So with that in mind, let's take a quick look at what it is we're gonna be creating. But the Senate here in the dark, comical scene where we got this huge snake that's going to divert the little girl or the chocolate cake, we're not images that will need to move into four shop to composite on to make any final adjustments to the image. So with that in mind, let's get started