Illustrated logos can be found everywhere and logos with characters can be especially appealing. Translating those logos into 3D can add a great deal of flexibility to their use and really make them stand out. In this course, we'll take the Woody's BBQ logo, created in our Integrating a Character with a Logo in Illustrator training and add some depth using CINEMA 4D. We'll start this CINEMA 4D tutorial by using as much of our original logo as possible to begin the rebuilding process. We'll use curves from Illustrator as a basis for extruding sections of geometry. We'll explore ways to combine splines to create cutouts for some of the letters and how we can begin to organize and layer our geometry. We'll also use a little bit of ZBrush to go through the process of posing Woody, the beaver from our Creating Cartoon Characters training. We'll put everything together and use CINEMA 4D's Sketch and Toon rendering to create a nice cartoony final render. Once done, you'll not only have a finished 3D logo, but you'll be able to create and translate your own logos into 3D. Software required: CINEMA 4D 11.5.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] I'm Justin with tours and in a series of lessons. 40 with some Z brush to translate and illustrated Tootie logo into three D Illustrated. Logan's can be found everywhere, and logos with characters could be especially appealing. Translating those lows into three D can add a great deal of flexibility to their use and really make them stand out. And this course will take the Woody's barbecue logo that was created in our integrating a character with a logo in illustrator training and add some depth in Cinema 40. We'll start out by using as much of the original logo as possible to begin the building process. We'll use curves from illustrator as a basis for extruding from the sections of geometry. And we'll explore ways of combining explains to create cutouts for some of the letters and how we can begin to organize it. Layer our geometry. We'll also use a little bit of ze brush to go through the process of opposing _____ the ______ from are creating cartoon characters training, and we'll put everything together and use Cinema 40 sketch and to rendering to create a nice cartoony final render that one's done. You'll not only have a finished three D logo, but you'll be able to create translate your own lovers into three. So with that, let's go ahead, get started.