Each video in this course is a self-contained lesson centering on tips and tricks that can help improve your workflows in Vue. The Dragon model is sourced from the Stanford Computer Graphics Laboratory - http://graphics.stanford.edu/data/3Dscanrep/ Software required: Vue.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
Introduction and Project Overview [Autogenerated] Hello and welcome to this collection of tips and tricks from digital tutors. The series of two toils are a bit different than many of the other courses you'll find here. It digital tuners. Let's take moment to explain what to expect from this course. Rather than creating a single project. TheStreet Orioles are independent of each other and contain a variety of instructors and software versions. So feel free to jump between tutorials and watch, which everyone seems interesting. Another unique feature is this course doesn't have a single set of project files. Project files for this course are included on a per tutorial basis. So on East Tutorial Page, you'll see the download project files link. If that Toyo comes with project files, remember the techniques taught in this course or mostly software version independent? So even if there's a newer version of the software, that core techniques should still apply. So don't discount to toil, even if it's not using the newest version. So with that, let's go ahead and start watching some tips and tricks