Touch and Motion Events for iOS

This course is an introduction to touch and motion events for iOS. Create new user experiences for your users by learning to use touch and motion events.
Course info
Level
Intermediate
Updated
Mar 24, 2015
Duration
4h 38m
Table of contents
Introduction and Overview
Hit Testing and the Responder Chain
Touch Events
Gesture Recognizers
Custom Gesture Recognizers
Advanced Touch Events
Motion Events
Description
Course info
Level
Intermediate
Updated
Mar 24, 2015
Duration
4h 38m
Description

This course is an introduction to touch and motion events in iOS. This course will give you a detailed overview of how touch and motion events are delivered through the system. We will go through implementing touch handlers, and utilizing gesture recognizers to create various gestures so your users can interact with the content on the screen in various and intuitive ways. We will discuss advanced techniques such as handling multi-touch events and transitioning to/from gestures and animations. Finally, we will utilize motion events and look at Core Motion to get raw data from the accelerometer and gyroscope to use in our apps.

About the author
About the author

As a mobile developer, James always had a passion for building exciting apps and always striving to make user interfaces that were easy and intuitive to use. Today, he now works at Pendo where he is helping to build tools that can be used to make apps that people love. He is accomplishing this by building distributed systems that scale using Go and Google Cloud. Never satisfied with his knowledge, he is a life-long learner and is always interested in looking to grow and learn and then shares his knowledge with others. James has worked in a wide array of fields whether as a technician working with radar and communication systems or as a developer building on platforms such as .NET, iOS, and Android. In his free time, James enjoys spending time with his family, playing video games, and reading fiction and non-fiction.

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