In this course, we will take a sketch of a toy car and turn it into a 3D model in Rhino. We'll set up Rhino with a background image and work through the process of making curves that lead to a surface CAD. This model will then be shelled and when finished, will be suitable for rapid prototyping. You'll briefly be guided through the basic tools and interface and then get into building curves, surfaces, and objects for various parts of the vehicle. Along the way, we will cover considerations for production, but maintain enough freedom to have some fun. The culmination of this will be finished parts that can be printed. Software required: Rhino 5.
Introduction and Project Overview [Autogenerated] Hi, I'm Adam Fairless and I'm industry design, a basic California originally hailing from the UK I worked for several years in the car design industry in Europe, and Simpson covered everything from movie Concept is on a shoe design to toys and proper application. Currently, workers director Park Development for while we toys in this course will focus on taking a sketch. I created a toy car, turning it into a three D model in liner. We'll set up right over the background image and work through the process of making a surface model. This will then be shelled. Went finish will be suitable for rapid prototyping along the way. We'll cover considerations for production but maintain enough freedom to have some fun. Combination of this will be finished. Parts can then be printed, building different types of surfaces and solving varying problems. We should cover most of my worth, like hopefully persons and tips and tricks to successfully get from a sketch to finish prototype. So that's a little about me and our goals. Let's jump into our first lesson