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Transferring Animation Between Maya and 3ds Max

by Delano Athias

In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.

What you'll learn

In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. We'll first start by learning about the Send To feature that creates a bridge between the two software. We'll then cover how to setup objects to track the animation we'd like to transfer, and then, how regain control over our rigs so that we have the liberty to change the animation if needed. We'll also cover troubleshooting techniques to make sure that everything is transferred properly to and from 3ds Max and Maya. By the end, you'll learn techniques for exporting animation that can help you save a lot of time! Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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