Transferring Animation Between Maya and 3ds Max

In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.
Course info
Level
Intermediate
Updated
June 17, 2013
Duration
1h 2m
Table of contents
Description
Course info
Level
Intermediate
Updated
June 17, 2013
Duration
1h 2m
Description

In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. We'll first start by learning about the Send To feature that creates a bridge between the two software. We'll then cover how to setup objects to track the animation we'd like to transfer, and then, how regain control over our rigs so that we have the liberty to change the animation if needed. We'll also cover troubleshooting techniques to make sure that everything is transferred properly to and from 3ds Max and Maya. By the end, you'll learn techniques for exporting animation that can help you save a lot of time! Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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