Description
Course info
Level
Advanced
Updated
Apr 1, 2012
Duration
2h 25m
Description

In this Professional Series course, we will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing. This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX. The objectives for this fast-paced, intensive course include creating a 3D camera and scene to pass off to the 3D department and creating a better piece of footage to give to the final compositors. By the end of this training, you'll have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems. Before we start, we recommend you have experience using NUKE and Maya. We will be moving at a quick pace, so if you're an artist without experience in either of these applications, we have many courses to get you started and improve your skillset. Software required: NUKEX 6.3v6, Maya 2012.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Welcome to the Professional Series for the Match Moving and Plate Cleanup portion of the Transforming Robot Production Pipeline. An advanced learning guide for skilled artists brought you by digital-tutors. The world's largest online CG training library and Autodesk authorized publisher. My name is Chris. And I've had the privilege of teaching Nuke and Maya to thousands of artists and educators working at top studios and universities. And this specific level course was designed to evolve your workflows and give you an in-depth look at creating a complex match move from scratch in NukeX. The objectives for this fast-paced intensive course include creating a 3D camera and scene to pass off to the 3D department. And creating a better piece of footage to give to the final compositers. And by the end of this training, you'll have the ability to track your own shots in NukeX and solve many common match moving and plate cleanup problems. Before we start, I recommend you have experience using Nuke and Maya, as we cover what would normally take hours to accomplish in a shorter span of time. If you're an artist new to either of these applications, we have many courses on digital tutors. com to get you started and improve your skill set. With that, let's move on to the next lesson.