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Creating a Turn-Based Game in Unity and PlayMaker

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.

Advanced
3h
(22)

Created by Shane Whelan

Last Updated Jul 31, 2021

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  • Course

Creating a Turn-Based Game in Unity and PlayMaker

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.

Advanced
3h
(22)

Created by Shane Whelan

Last Updated Jul 31, 2021

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What you'll learn

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. The course is aimed at people who are familiar with Unity's visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code. By the end of the course, you will have the ability to make a number of Unity prefabs that can be used as part of a library to mock up new forms of gameplay quickly. Software required: Unity 5, Playmaker 1.7.8.3.

Creating a Turn-Based Game in Unity and PlayMaker
Advanced
3h
(22)
Table of contents

About the author
Shane Whelan - Pluralsight course - Creating a Turn-Based Game in Unity and PlayMaker
Shane Whelan
5 courses 3.8 author rating 57 ratings

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program.

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