Description
Course info
Rating
(19)
Level
Advanced
Updated
Jul 2, 2015
Duration
3h 0m
Description

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. The course is aimed at people who are familiar with Unity's visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code. By the end of the course, you will have the ability to make a number of Unity prefabs that can be used as part of a library to mock up new forms of gameplay quickly. Software required: Unity 5, Playmaker 1.7.8.3.

About the author
About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music) Hi everyone. My name is Shane Whelan. I'm a game design tutor at Bellyfermot College of Further Education where I currently teach game design students on a Bachelor of Arts degree program. In this course, we are going to use Unity 5 and Playmaker to create a series of interactive dynamic modular playing bases suitable for non-coders to experiment with game rules and rapid prototyping. The focus is on Playmaker, so we assume that you will already know basic concepts within Unity such as prefabs navigating a scene and components. Please be aware that Playmaker is a paid extension for Unity and is not included with the project files for this course. You will need to install Playmaker first before importing the Unity package files supplied with this project into the Unity admin. Now some of the key takeaways from watching this course include learning how to use a Playmaker state machine as a visual flowchart alternative to writing code, to use Playmaker to build a control system and to manipulate a camera, to use iTween to handle mathematically calculated animation, to implement simple rule systems, and this course works towards a turn-based system, and to get objects in Unity to communicate with each other. By the end of this training, you will be in a position to quickly create early stage prototype objects of your own that are suitable to drop into different game types. The models in this course were made by a fellow Unity developer and game designer, Dave O'Neal. I'm excited to work with Digital-Tutors and share these techniques with you. So sign in or sign up, and let's get started.