In this Unity tutorial, we'll learn how to prepare and make an animated 2D character using a bone hierarchy. We'll pay particular attention to issues such as scaling with respect to 2D physics, inverse kinematics in 2D, Z-orders and Unity's Animator component. We'll also write and assign character control scripts within Unity. By the end of this Unity training, you'll have learned animation techniques that you can start incorporating into your own game projects. Software required: Unity 5, Spriter, Photoshop CC 2015.