Description
Course info
Rating
(19)
Level
Intermediate
Updated
Oct 6, 2015
Duration
3h 51m
Description

In this Unity tutorial, we'll learn how to prepare and make an animated 2D character using a bone hierarchy. We'll pay particular attention to issues such as scaling with respect to 2D physics, inverse kinematics in 2D, Z-orders and Unity's Animator component. We'll also write and assign character control scripts within Unity. By the end of this Unity training, you'll have learned animation techniques that you can start incorporating into your own game projects. Software required: Unity 5, Spriter, Photoshop CC 2015.

About the author
About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program.

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