Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

2D Racing Game Series in Unity: Volume 3

In volume 3 of the 2D Racing Game Series in Unity, we'll be working on creating the core gameplay functionality for the power ups. Software required: Unity 4.2.

Intermediate
2h 11m
(2)

Created by Joshua Kinney

Last Updated Jun 02, 2017

Course Thumbnail
  • Course

2D Racing Game Series in Unity: Volume 3

In volume 3 of the 2D Racing Game Series in Unity, we'll be working on creating the core gameplay functionality for the power ups. Software required: Unity 4.2.

Intermediate
2h 11m
(2)

Created by Joshua Kinney

Last Updated Jun 02, 2017

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In volume 3 of the 2D Racing Game Series in Unity, we'll be working on creating the core gameplay functionality for the power ups. We'll get started by creating boundaries for the level to keep the player from leaving the game area. Then we'll begin scripting the functionality of our powerups. We'll learn how to properly assemble these prefabs and how to instantiate them when the player presses a specific button. Then we'll begin working on the projectile functionality where it will fly through space and destroy itself when it collides with any object or when it's lifespan is exceeded. After that, we'll take what we've learned and apply it to the trap and boost functionality. Once the powerups have been assembled, we'll learn how to make each one affect the player in their own way. Software required: Unity 4.2.

2D Racing Game Series in Unity: Volume 3
Intermediate
2h 11m
(2)
Table of contents

About the author
Joshua Kinney - Pluralsight course - 2D Racing Game Series in Unity: Volume 3
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

Get started with Pluralsight