In volume 3 of the 2D Racing Game Series in Unity, we'll be working on creating the core gameplay functionality for the power ups. We'll get started by creating boundaries for the level to keep the player from leaving the game area. Then we'll begin scripting the functionality of our powerups. We'll learn how to properly assemble these prefabs and how to instantiate them when the player presses a specific button. Then we'll begin working on the projectile functionality where it will fly through space and destroy itself when it collides with any object or when it's lifespan is exceeded. After that, we'll take what we've learned and apply it to the trap and boost functionality. Once the powerups have been assembled, we'll learn how to make each one affect the player in their own way. Software required: Unity 4.2.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.