Unity Audio Fundamentals

This course introduces Unity developers to the basics of Unity's audio engine, C# scripting for audio, and creating compelling soundscapes for your Unity project.
Course info
Rating
(22)
Level
Beginner
Updated
Nov 17, 2018
Duration
1h 55m
Table of contents
Description
Course info
Rating
(22)
Level
Beginner
Updated
Nov 17, 2018
Duration
1h 55m
Description

As a game developer, you tend to focus on what your players see on the screen, but half of what you give them is the audio, so it really pays to put in the effort to create compelling soundscapes for your players. In this course, Unity Audio Fundamentals, you'll be creating a complete audio system for a game using the Unity game engine. First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting. Finally, you'll learn how to create dynamic multitrack music tracks for your game in order to create a full soundscape that reacts to your player's choices. By the end of this course, you'll have a better understanding of how to create wonderful soundscapes in Unity 3D.

About the author
About the author

Dano Kablamo (Dano Harry) is a VR storyteller and game developer, a multi-instrumentalist, sound designer, and chiefly an artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
(Music) Hi there. My name is Dano and welcome to my Pluralsight course, Unity Audio Fundamentals. As game developers, we tend to focus on what our players see on the screen, but half of what we give them is the audio, so it really pays to put in the effort to create compelling soundscapes for our players. In this course, we'll be creating a complete audio system for a game using the Unity game engine. We will start by learning how to play sounds in Unity, then we learn how to place sound sources in our world for 3D audio effects. Next, we will use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting. We'll also learn how to create dynamic multitrack music tracks for our game, in order to create a full soundscape that reacts to our players' choices. Before beginning this course, it's best to have a basic knowledge of the workings of the Unity game engine and at least some familiarity with writing and interacting with C# scripts in Unity. I hope you'll join me on our quest to learn to create wonderful soundscapes in Unity 3D with the Unity Audio Fundamentals course at Pluralsight.