Unity Audio Fundamentals
This course introduces Unity developers to the basics of Unity's audio engine, C# scripting for audio, and creating compelling soundscapes for your Unity project.
What you'll learn
As a game developer, you tend to focus on what your players see on the screen, but half of what you give them is the audio, so it really pays to put in the effort to create compelling soundscapes for your players. In this course, Unity Audio Fundamentals, you'll be creating a complete audio system for a game using the Unity game engine. First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting. Finally, you'll learn how to create dynamic multitrack music tracks for your game in order to create a full soundscape that reacts to your player's choices. By the end of this course, you'll have a better understanding of how to create wonderful soundscapes in Unity 3D.
Table of contents
- Projectile Audio System: Part I 5m
- Projectile Audio System: Part II 5m
- Footstep Sounds: Part I - Scripting 5m
- Footstep Sounds: Part II - Scripting Continued, Setting Tags, and Animation Events 4m
- Footstep Sounds: Part III - Finishing Up 4m
- Velocity Controlled Pitch Driver: Part I 3m
- Velocity Controlled Pitch Driver: Part II and Summary 4m