Unity Physics Fundamentals

Nearly every game today utilizes physics in some fashion. This course will show you how to use best utilize physics with Unity by teaching you the fundamentals of triggers, colliders, rigidbody parameters, joints, and ragdolls.
Course info
Rating
(55)
Level
Beginner
Updated
Sep 27, 2017
Duration
2h 38m
Table of contents
Description
Course info
Rating
(55)
Level
Beginner
Updated
Sep 27, 2017
Duration
2h 38m
Description

Nearly every game today utilizes physics in some fashion. This course, Unity Physics Fundamentals, will give you the knowledge you need to understand Unity's physics engine and allow you create rich, simulated experiences. First, you'll learn to work with triggers, colliders, and rigidbody parameters. Next, you'll dive into working with joints. After that, you'll explore ragdoll physics. Finally, you'll bring your knowledge together by building a car with wheel colliders. By the end of this course, you'll have a foundational understanding of using the best uses of physics in Unity.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Almost every single game out on the market has some sort of physics simulation. At first, physic simulations can sound daunting, and without proper direction, you can get some really wild and unexpected results. Unity has a breadth of a physics tools and components that can help you create just about any physics simulation required for your game. Now this course will help you understand what every physics component has to offer. Now in this course, you'll learn how to begin using the physics engine in Unity. We'll start off by learning how to include game objects in physic simulations through rigidbody components, and we'll learn about how to create colliders utilizing joints, creating ragdolls, and so much more. Now, as we continue this journey together, you'll be amazed at the power and flexibility Unity offers, and Pluralsight is excited to partner with Unity to help in your game development experience. You're going to love how easy it is to create some really fun, simulated experiences in Unity.