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Unity 2D Physics Fundamentals

by Michael Taylor

In this course, you will grasp an understanding of Unity's 2D Physics System and how to implement physics into your own 2D platform games.

What you'll learn

Ever wanted to make a 2D platformer but didn’t know how to tackle the physics? In this course, Unity 2D Physics Fundamentals, you will learn foundational knowledge of all things physics within a 2d platform. First, you will learn what makes objects solid and collide-able instead of transparent. Next, you will discover how to add gravity and mass to make objects movable. Finally, you will explore how to add scripts to edit the behavior. When you’re finished with this course, you will have a grounded knowledge of 2D physics that you can apply to more than just platformers. Software Required: Unity 2018.3.11f or above.

About the author

At any given time Michael is working on two or more projects. One of which is working on projects for his own company “Big Niche Games”, who have put out games like Negative World. A 2D puzzle platformer where jumps are limited. “No rest for the wicked” as Michael likes to say. When he’s not developing or learning something else, he’s probably playing games released 10 to 30 years ago.

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