Ever wanted to make a 2D platformer but didn’t know how to tackle the physics? In this course, Unity 2D Physics Fundamentals, you will learn foundational knowledge of all things physics within a 2d platform. First, you will learn what makes objects solid and collide-able instead of transparent. Next, you will discover how to add gravity and mass to make objects movable. Finally, you will explore how to add scripts to edit the behavior. When you’re finished with this course, you will have a grounded knowledge of 2D physics that you can apply to more than just platformers. Software Required: Unity 2018.3.11f or above.
Course Overview (Music) Hi everyone, my name is Michael Taylor and welcome to my course, Unity 2D Physics Fundamentals. I mostly do gameplay programming for various other companies when I'm not working on my own stuff at Big Niche Games. Physics is one of the most common components in almost every genre of video games. In this course we're going to be going over the basics of the Unity interface and physics. Some of the major points that we'll cover include Unity interface basics, Rigidbodies, joints, and basic scripting. By the end of this course, you'll know how to get started with Unity physics and Unity engine in general. You don't need any prior knowledge of the Unity engine to start this course. I hope you'll join me on this journey to learn the basics of physics with the Unity 2D Physics Fundamentals course at Pluralsight