Unity 2018 Fundamentals
Course info



Course info



Description
In this course, you will get to learn about the core tools and workflows necessary to create in Unity. You'll start off by introducing the interface and core workflows and then transition to prototyping your ideas based on a game design document. You'll build some basic systems all the while learning how Unity creates behaviors through game objects and components. From there, you will create a basic level using ProBuilder, a feature that allows artists and designers to create models right in the Editor. You'll also explore importing final art assets, configuring Prefabs, lighting scenes, creating VFX, configuring animated characters, implementing user feedback like audio and user interfaces, and so much more. The course will wrap up by adding the final touches to your game by utilizing Post Processing and Cinemachine cameras. This course is designed to get you creating in Unity quickly, so be sure to follow along with the rest of the Unity Fundamentals path on Pluralsight to see the depth of each feature Unity has to offer.
Section Introduction Transcripts
Course Overview
Unity is one of the most powerful game engines in the world, and it is used in numerous industries today, not just games. Hi, I'm Joshua Kinney, the master trainer at Unity Technologies, and I'm excited to show you what Unity can do. In this course, we're going to learn about the core tools and workflows necessary to create in Unity. We'll start off by introducing the interface and core workflows, and then we'll transition to prototyping our ideas based on a game design document. We'll build some basic systems, all while learning how Unity creates behaviors through game objects and components. From there, we will create a basic level using ProBuilder, a feature that allows artists and designers to create models right in the editor. We'll also explore importing final art assets, configuring prefabs, lighting scenes, creating the effects configuring animated characters, implementing user feedback like audio and user interfaces, and so much more. We'll wrap up the course by adding the final touches to our game by utilizing post processing and Cinemachine cameras. This course is designed to get you creating in Unity quickly, so be sure to follow along with the rest of the Unity Fundamentals path on Pluralsight to see the depth of each feature Unity has to offer. So with that said, let's get started.