Learning how to make games has never been as easy as it’s been now with collision, and physics pre made and ready for use. In this course, Unity 2D Physics Fundamentals, you'll learn how physics and collision work in games. First, you'll discover how collision works with simple objects in the Unity game engine. Next, you’ll take these objects and give them physics. Finally, you’ll be manipulating them through scripting. Where you’re finished with this course, you'll have a foundational knowledge of basic 2D physics and collision that will help you as you move forward in Unity development. Software required: Unity.
Course Overview Hello everybody. My name is Michael Taylor, and welcome to my Pluralsight course, 2D Physics Fundamentals. I'm a freelance gameplay programmer. Physics and colliders are one of the most important components of unity and game development in general. In this course, we're going to be learning physics and how it affects objects and colliders through a playground environment in separate scenes. Some of the wide array of topics include the Unity interface and what houses the assets, what controls the object's properties, and project settings to affect physics logic. We'll be making colliders of all shapes and sizes, solid and phase through; we'll use Rigidbodies to tie objects to physics, such as gravity and friction; and basic scripting to manipulate collider and physics to make interesting situations. By the end of this course, you'll know how to make and manipulate physics and colliders through both the Unity editor and basic coding. You don't need any prior knowledge of Unity to begin this course. I hope you'll join me in this journey to learn physics and colliders with the 2D Physics Fundamentals course at Pluralsight.