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Unity 2D Physics Fundamentals

by Michael Taylor

Unity is one of the most used and easy to learn game engines in the world. This course will give you the foundations of collision, physics, and basic scripting use and architecture.

What you'll learn

Learning how to make games has never been as easy as it’s been now with collision, and physics pre made and ready for use. In this course, Unity 2D Physics Fundamentals, you'll learn how physics and collision work in games. First, you'll discover how collision works with simple objects in the Unity game engine. Next, you’ll take these objects and give them physics. Finally, you’ll be manipulating them through scripting. Where you’re finished with this course, you'll have a foundational knowledge of basic 2D physics and collision that will help you as you move forward in Unity development. Software required: Unity.

About the author

At any given time Michael is working on two or more projects. One of which is working on projects for his own company “Big Niche Games”, who have put out games like Negative World. A 2D puzzle platformer where jumps are limited. “No rest for the wicked” as Michael likes to say. When he’s not developing or learning something else, he’s probably playing games released 10 to 30 years ago.

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