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Unity AR Fundamentals

by Rich Fiore

Unity now contains a powerful augmented reality (AR) tool set from Vuforia. This course will step you through the AR tools and techniques focusing on the main AR target types, including sensor-based, image target, and objects as targets.

What you'll learn

Are your clients asking about augmented reality (AR) apps? Do you have that one perfect idea for an AR iOS or Android app and don't know where to start? In this course, Unity AR Fundamentals, you'll learn how to start producing AR apps in no time at all. First, you'll discover the use of your mobile devices internal sensors to create an underwater scene, so you can become accustom to the interface and tools that are utilized. Next, you'll dive into creating an architectural AR app using a magazine cover to trigger a floating wireframe building, and how to scan in a 3D object to use as an AR trigger. Then, you'll explore how to create an AR laser gun that leave blast holes in your office and a unique logo triggered AR system. Finally, you'll be introduced to C# scripts to help iron out the problems that arise during development. When you're finished with this course, you'll have six unique AR scenes all using different types of AR targeting and triggers that are launchable from a custom menu to show your clients. Software required: Unity 3D.

About the author

Rich Fiore is a media artist specializing in 3D and Visual Effects. He has a Master’s Degree in Arts, Entertainment and Media Management from Columbia College of Chicago, and a Bachelor’s of Arts in Visual Effects and Motion Graphics from Northeastern Illinois University. Fiore has been a college instructor for visual effects, game design, and film since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game developme... more

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