Unity now contains a powerful augmented reality (AR) tool set from Vuforia. This course will step you through the AR tools and techniques focusing on the main AR target types, including sensor-based, image target, and objects as targets.
Are your clients asking about augmented reality (AR) apps? Do you have that one perfect idea for an AR iOS or Android app and don't know where to start? In this course, Unity AR Fundamentals, you'll learn how to start producing AR apps in no time at all. First, you'll discover the use of your mobile devices internal sensors to create an underwater scene, so you can become accustom to the interface and tools that are utilized. Next, you'll dive into creating an architectural AR app using a magazine cover to trigger a floating wireframe building, and how to scan in a 3D object to use as an AR trigger. Then, you'll explore how to create an AR laser gun that leave blast holes in your office and a unique logo triggered AR system. Finally, you'll be introduced to C# scripts to help iron out the problems that arise during development. When you're finished with this course, you'll have six unique AR scenes all using different types of AR targeting and triggers that are launchable from a custom menu to show your clients. Software required: Unity 3D.
Rich Fiore is a media artist specializing in 3D and Visual Effects, and has been a college instructor since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game development with Microsoft, Midway Games, Sega, Atari, and others.
Course Overview Hi, my name is Rich Fiore, welcome to my course, Unity AR Fundamentals. I've been teaching college courses on visual effects, media arts, and game design for over 17 years now and I'm currently with AR at Digital Frosting. Vuforia is the premiere developer of AR software and it's recently partnered with Unity to make their AR toolset available free to Unity developers. In this course we're going to create AR apps launchable on either iOS or Android devices using the six main AR tools within Unity. We'll start with using the sensors built into your device, using the gyroscope to keep your digital assets locked up to your device's video feed. We'll then move into using a target image to create our retro wireframe architectural scene triggered by a magazine cover. From there we'll scan in a plate of noodles and use that as a 3D trigger and add a character to the scene. And all along the way we're going to deal with some of the limitations you'll find on the mobile platform and we'll be using some C# scripts to overcome these limitations. We'll end with a trio of tools to round out the error target types the user defined, which basically means anything you can point your device at, the multi-target, which uses multiple images to create a trackable 3D volume, and the VuMark, which is a unique way to encode your logo or graphics with information to trigger multiple AR scenes all within on branded look. Now by the end of this course you'll know how to use the main AR tools within Unity, as well as a good knowledge of the C# scripts used to overcome some of the mobile device's limitations. Now from here you can use these tools and techniques to create mixed reality apps, AR games, or AR educational products for both iOS and Android. Before you start this course you should have just a basic understanding of the Unity game engine. So, I hope you'll join me on this journey to learn AR development with my course, Unity AR Fundamentals here, at Pluralsight.