Take your audio to the next level in Unity, audio is the quickest way to provide immersive and interactive elements in your games. This course shows you powerful audio techniques to extend your Unity projects.
Truly interactive audio responds to game states and interactions in an intelligent way. In this course, Beyond the Basics – Audio Tips and Tricks in Unity, you'll learn how the basics of C# scripting can bring your audio to life. This course shows any Unity developer how to make their audio more impactful. First, you'll learn more nimble and powerful audio techniques such as creating playlists, generating sounds in real-time, and prepping your audio in a DAW are presented. Next, you'll focus on re-usable concepts that transfer to all types of game genres. Finally, you'll bring together sound and audio concepts with implementation approaches that allow you to expand and leverage audio tools in Unity. By the end of this course, you'll know how to apply concepts of sound design and interactivity within your Unity projects.
Jeanine Cowen works as a freelance composer, music producer, and sound designer focusing primarily on the intersection of audio and visual medias. A highly experienced technologist with extensive musical training in classical, jazz, and contemporary genres, Jeanine excels in collaborative productions with credits spanning film, television, video games, and music.
Course Overview Have you ever played a game that had minimal sound effects or, worse, a game in which the audio element simply repeated over and over and over again? Then you know that sound plays an integral part in either distracting or enhancing the gameplay experience. I'm Jeanine Cowan, and in this course, I'll be introducing you to techniques that help you build interactive and vibrant audio and music environments. In this course, we're going to extend our knowledge from the basic audio fundamentals to start to include more advanced topics and approaches to game sound. During this course, we'll be jumping into audio topics that will help us to utilize work completed by the designers and artists of our games by recognizing and leveraging already established game states. We'll dive into prepping and delivering audio assets that make it easier to get great game sound by delivering variability via small and concise playlist type chucks. And this will allow us to begin to think of our complete audio system more comprehensively. With a polished and working audio system, we will then turn our focus to in-game dialogue, which is an increasingly important part of the audio palette. And to wrap it all up, we'll look at how to build and customize an easy-to-use audio menu system. By the end of this course, you'll be building audio approaches in Unity that go beyond the basics. This will set your games up to be more interactive and ultimately more playable and engaging.