FBX Workflows for Blender to Unity
By Shane Whelan
Course info



Course info



Description
Often when people begin learning Unity, they reach a point where they need to create 3D assets of their own. Starting out, this can involve an unexpected financial commitment, coupled with a new learning curve. Blender is a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax. This course will take you through the essential pipeline you’d find going from any 3D modeling software to a game engine. By the end of the course, you’ll know how to create a hard-surface model in Blender, unwrap it for texturing, apply materials, set up its hierarchy and animate it. Finally, you’ll send it all to Unity where it can be prepared for interactivity and real-time rendering. Required Software: Blender 2.8 Unity 2019.1
Section Introduction Transcripts
Course Overview
[Autogenerated] Hi, everyone. My name is Shane Wyland, and welcome to my course on Fbx Work flows from Blender to Unity and a game design teacher at Bcf in Dublin. This course is about showing the main elements of the fbx file format as we bring a model made in blender to life in the Unity Game engine. Both applications are free to use but very powerful, especially when used together. Some of the major topics that we will cover include modeling basics matching R P B or texting, workflow and blender to unities, high def Shader rigging and animating a model in blender on bringing it all together with a pre made script in Unity. By the end of this course, you'll know how to bring a model made in blender to unity as an animated asset before beginning the course. Familiarity with the basic layout of Unity would be a bonus, though this will suit beginners in both blender and unity. From here, you should feel comfortable diving further into both unity and blender, with courses on building a ID driven characters using playmaker immunity, rigging a 2D character in unity, using I K and creating a production ready character and blender. I hope you'll join me on this journey to learn about bringing both of these applications together with the F B X work flows from blender to unity course at Pluralsight and a.