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FBX Workflows for Blender to Unity

by Shane Whelan

Learn to harness the power of Blender and prep your assets to use in Unity

What you'll learn

Often when people begin learning Unity, they reach a point where they need to create 3D assets of their own. Starting out, this can involve an unexpected financial commitment, coupled with a new learning curve. Blender is a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax. This course will take you through the essential pipeline you’d find going from any 3D modeling software to a game engine. By the end of the course, you’ll know how to create a hard-surface model in Blender, unwrap it for texturing, apply materials, set up its hierarchy and animate it. Finally, you’ll send it all to Unity where it can be prepared for interactivity and real-time rendering. Required Software: Blender 2.8 Unity 2019.1

Table of contents

Course Overview

About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program. He is also co-founder of Sneaky Vegetables, an educational games company, currently developing an untitled networked story-making game for children. He has also developed courses for Game Design that run internationally. Shane regularly works with Photoshop, 3ds Max, Unity, Mudbox, and Unreal Engine 4.

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