FBX Workflows for Blender to Unity

Learn to harness the power of Blender and prep your assets to use in Unity
Course info
Level
Beginner
Updated
Nov 1, 2019
Duration
2h 59m
Table of contents
Course Overview
Project Layout
Modeling & PBR Texturing in Blender
Modeling the Vehicle
Rigging the Vehicle
Description
Course info
Level
Beginner
Updated
Nov 1, 2019
Duration
2h 59m
Description

Often when people begin learning Unity, they reach a point where they need to create 3D assets of their own. Starting out, this can involve an unexpected financial commitment, coupled with a new learning curve. Blender is a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax. This course will take you through the essential pipeline you’d find going from any 3D modeling software to a game engine. By the end of the course, you’ll know how to create a hard-surface model in Blender, unwrap it for texturing, apply materials, set up its hierarchy and animate it. Finally, you’ll send it all to Unity where it can be prepared for interactivity and real-time rendering. Required Software: Blender 2.8 Unity 2019.1

About the author
About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
[Autogenerated] Hi, everyone. My name is Shane Wyland, and welcome to my course on Fbx work flows from blender to unity. I'm again designed teacher at D. C F E in Dublin. This course is about showing the main elements of the F B X file format as we bring a model made in blender toe life in the Unity Game engine. Both applications are free to use but very powerful, especially when used together. Some of the major topics that we will cover include modeling basics matching our PBR, lecturing workflow and blender to Unity's Hi def shader rigging and animating a model in blender and bring it all together with a premade script in unity. By the end of this course, you'll know how to bring the model mate and blender to Unity as an animated asset before beginning. To course, familiarity with the basic layout of Unity would be a bonus, though this will suit beginners in both blender and unity. From here, you should feel comfortable diving further into both unity and blender, with courses on building a I driven characters using planemaker immunity, rigging a to D character and unity using like a creating a production ready character in Blender. I hope you'll join me on this journey to learn about bringing both of these applications together that the F B X work clothes from blender to Unity course at plural site.