Expanded Library

Building AI-driven Characters Using Playmaker in Unity

by Shane Whelan

In this course, you will learn to understand AI character behavior by building a small game with a state-driven UI, a point and click character control system, and an enemy character driven by Navmesh and Animator movement.

What you'll learn

It can be difficult to visualize something as abstract as the behavior of an AI character in a game, let alone implement the code to make it work. In this course, Building AI-driven Characters Using Playmaker in Unity, you will use Playmaker to build a working UI. First, you will implement a point-and-click player control system driven by Navmesh. Then, you will add a ‘brain’ inside an enemy character, all without writing a line of code.Finally, you will sketch out a flow diagram of state-driven behavior, then add actions to that diagram to get the gameplay working for real. By the end of the course, you will know how to prototype your own games using Playmaker. Required Software: Unity 2017 and Playmaker.

Table of contents

Course Overview
Introduction and Project Layout

About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program. He is also co-founder of Sneaky Vegetables, an educational games company, currently developing an untitled networked story-making game for children. He has also developed courses for Game Design that run internationally. Shane regularly works with Photoshop, 3ds Max, Unity, Mudbox, and Unreal Engine 4.

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