Building AI-driven Characters Using Playmaker in Unity

In this course, you will learn to understand AI character behavior by building a small game with a state-driven UI, a point and click character control system, and an enemy character driven by Navmesh and Animator movement.
Course info
Level
Intermediate
Updated
Oct 19, 2018
Duration
3h 1m
Table of contents
Course Overview
Introduction and Project Layout
Building a Navmesh Agent Point and Click Control
Adding an Attack Sequence
The Powerup: Communicating Between FSMs
The Enemy: Enhancing an Agent's Decisions
Description
Course info
Level
Intermediate
Updated
Oct 19, 2018
Duration
3h 1m
Description

It can be difficult to visualize something as abstract as the behavior of an AI character in a game, let alone implement the code to make it work. In this course, Building AI-driven Characters Using Playmaker in Unity, you will use Playmaker to build a working UI. First, you will implement a point-and-click player control system driven by Navmesh. Then, you will add a ‘brain’ inside an enemy character, all without writing a line of code.Finally, you will sketch out a flow diagram of state-driven behavior, then add actions to that diagram to get the gameplay working for real. By the end of the course, you will know how to prototype your own games using Playmaker. Required Software: Unity 2017 and Playmaker.

About the author
About the author

Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program.

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