Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this course, you'll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.
Course Overview Hi everyone. My name is Joy Horvath, and welcome to my course, Cinematic Design in Unity with Cinemachine and Timeline. I'm an instructional designer at Unity technologies. Before I joined Unity, I was a freelance game developer and game design instructor. In this course, we're going to learn how to create cut scenes with Unity starting from the preproduction phase. Some of the major topics that we will cover include understanding the purpose of preproduction for creating cinematics, creating storyboards to communicate our ideas and prepare for work in Unity, and how to manage large numbers of Cinemachine cameras and other cut scene elements with Timeline. By the end of this course, you'll know how to create a cut scene in Unity from start to finish and you'll also be armed with the right questions to ask yourself when wanting to develop a cut scene of your own. You'll be familiar with the entire preproduction pipeline for planning cut scenes and will have set yourself up for success in your personal productions. Before beginning this course, you should be familiar with working in the Unity editor and very basic C#. I hope you'll join me on this journey to learn cut scene development with the Cinematic Design in Unity with Cinemachine and Timeline course, at Pluralsight.