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Cinematic Design in Unity with Cinemachine and Timeline

by Joy Horvath

Unity is a great program to use for creating and integrating cut scenes into your game. This course will teach you how to create cut scenes with Unity, starting at the pre-production phase.

What you'll learn

Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this course, you'll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.

About the author

Joy Horvath is a passionate game developer whose career has taken her across many different roles in the game industry. She started out as a QA tester at EA, then moved on to do freelance art and animation in games and adjacent industries. For around five years, Joy taught game design at several schools and camps across California before finally landing at Unity Technologies, where she works as an Instructional Designer as part of the Education team.

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