This course teaches you how to utilize your existing physical and digital models as targets for an augmented reality experience. By doing this, you can create a unique and exciting experience for your clients using your existing assets and data.
How do you utilize your existing physical and digital models as targets for an augmented reality experience? In this course, Creating AR Visualizations with Mesh Targeting in Unity, you will gain the ability to overlay digital data over physical models using augmented reality. First, you will learn how to prepare the digital data and models. Next, you will discover how to scan a physical model and turn it into a target for your augmented reality application. Finally, you will explore how to create digital overlays from your existing content to project over the physical world. When you are finished with this course, you will have the skills and knowledge of scanned and mesh targets needed to create an augmented reality experience that is activated by real objects.
Course Overview Hello everyone, my name is Quintus Smit, and welcome to my course, Creating Augmented Reality Visualizations with Mesh Targets in Unity. I am the owner at LDC Education, were we do training on using virtual reality and augmented reality in education, as well as Autodesk product training. In this course, we're going to create an augmented reality application that will utilize 3D objects as triggers. This is especially useful in the design and architecture industries, where we often work with physical models, we already have extensive digital data on these models. This type of augmented reality application allows you to bring these two together. The possibilities of this, however, goes way beyond just design and architecture. Some of the major topics that we will cover include using the FBX roundtrip process offered by Unity to optimize inter- application workflows of content creation, scanning of 3D objects to be used as AR targets, creating 3D recognition from digital model data or CAD models, adding basic interactive menus to a model. By the end of this course, you'll know how to plan your own workflow between your modeling application of choice, and how to utilize the digital or physical models you already have as triggers. Before beginning this course, you should be familiar with the basics of setting up a Vuforia project in Unity. I hope you will join me on this journey to learn how to create your own 3D triggers with the Creating Augmented Reality Visualizations with Mesh Targets in Unity course, at Pluralsight.