Have you ever wanted to be able to make your own games? If you would like to enter into the world of game programming, then this is the course for you. In this course, Creating a Character Inventory System in Unity, you will walk through the process of utilizing a loot spawn and item system for your games. First, you will explore how to create a dictionary for item drops. Next, you will learn how to create and connect UI elements for inventory display. Finally, you will discover the connection to other systems such as Character Stats, Item Pick Ups, Game Managers and more. It is important to note that this course explores design patterns as a means of exploring programming styles and building an inventory system with many features. By the end of this course, you will have created an inventory system for your RPG style games using C#. Required Software: Unity 2019
Course Overview One of the most fun game design pieces you can add to your game has to be the way you interact with your game items. Hi, I'm Lisa Walkosz-Migliacio, and I'm happy to present this course, Creating a Character Inventory System in Unity. This course will continue the programming path of the Swords and Shovels game, creating a character inventory system. Once we show the overview of our system, we'll dive a bit into the UI component, as well as the code that makes it all work. Using a dictionary collection, we'll store items inside of our inventory. Make sure you're familiar with the Swords and Shovel game, as well as some programming in Unity. After we're done, you'll know a bit more about coding systems in Unity, the dictionary collection in particular, and how to connect your UI to your code. After the inventory system is working at the end of the course, you'll be able to continue developing for it and customize it to your own game. Join me for Creating a Character Inventory System in Unity.