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Creating a Loot System in Unity

by Michael Taylor

Ever wanted to make a loot system for a rogue-like or dungeon-crawl game? In this course, you will learn how to build a Loot System with C# in Unity.

What you'll learn

Ever wanted to make a loot system for a roguelike or a dungeon crawl like games. In this course, Creating a Loot System in Unity, you will learn how to make a basic loot system. First, you will explore different aspects of Scriptable Objects. Next, you will discover how to use Interface classes. Finally, you will familiarize yourself with how to set up mouse click events. When you are finished with this course, you will have the skills and knowledge to develop loot systems for any game that you are working on. Required software: Unity

About the author

At any given time Michael is working on two or more projects. One of which is working on projects for his own company “Big Niche Games”, who have put out games like Negative World. A 2D puzzle platformer where jumps are limited. “No rest for the wicked” as Michael likes to say. When he’s not developing or learning something else, he’s probably playing games released 10 to 30 years ago.

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