Creating a Loot System in Unity

Ever wanted to make a loot system for a rogue-like or dungeon-crawl game? In this course, you will learn how to build a Loot System with C# in Unity.
Course info
Level
Intermediate
Updated
Sep 20, 2019
Duration
46m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 20, 2019
Duration
46m
Description

Ever wanted to make a loot system for a roguelike or a dungeon crawl like games. In this course, Creating a Loot System in Unity, you will learn how to make a basic loot system. First, you will explore different aspects of Scriptable Objects. Next, you will discover how to use Interface classes. Finally, you will familiarize yourself with how to set up mouse click events. When you are finished with this course, you will have the skills and knowledge to develop loot systems for any game that you are working on. Required software: Unity

About the author
About the author

Michael is a video game lover turned Game Jam enthusiast, turned Unity Certified Developer.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
[Autogenerated] Hello, everyone. My name's Michael Taylor. And welcome to my course. Swords and shovels salute system. I'm a freelance gameplay programmer specializing in the unity game engine. In this course, we're gonna leave where the game Manager course left off and create a loop system for source and shovels. As the title might imply, the loose system is one of the most fundamental aspects of a dodgy Kroll type game like this. Some of the major topics that will cover our script objects, interfaces and additive scenes. By the end of this course, you know how to re use multiple objects without having to make new ones. Before beginning this course, you should be familiar with the Unity game engine and at least know some intermediate level game scripting. I hope you'll join me on this journey. To learn, sprinkle objects and interfaces with sources. Shows loosest, of course, at portal site