Designing Game Puzzles in Unity

Puzzles can be an intimidating area of design. This course, you'll learn the fundamentals of puzzle design, and how to create modular components that can be used to build puzzles that become a thematically coherent ensemble for your game. Software required: Unity 5.6.
Course info
Level
Intermediate
Updated
Jun 13, 2017
Duration
5h 7m
Table of contents
Course Overview
Introduction and Setup
Pressure Plate Puzzles
Lever Puzzles
Teleporter Puzzles
Creating Traps
Putting It All Together
Description
Course info
Level
Intermediate
Updated
Jun 13, 2017
Duration
5h 7m
Description

Have you ever wanted to integrate puzzles into your game, but weren't sure where to start? In this course, Designing Game Puzzles in Unity, you'll be given the jump start you're looking for, as you'll learn the technical aspects of the how and why of puzzle design. First, you'll start by discovering some of the foundations of puzzle design, and what to consider when developing your puzzles. Next, you'll build out modular components that when combined together can create a large variety of challenges for your player. Finally, you'll take your new found skill sets and apply them to fully realized complete puzzle concepts. When you're finished with this course, you'll be able to confidentially create engaging puzzles that will work both alone and as a set. Software required: Unity 5.6.

About the author
About the author

Joy Horvath is a game developer, educator, and Certified Unity Developer.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Joy Horvath, and welcome to my course, Designing Game Puzzles in Unity. I'm a game designer at a small mobile game studio in the Silicon Valley, and I spent about five years as a game design instructor at various schools and camps across California. Some of the most beloved games feature puzzles either as a mechanic or the primary focus of the game itself. People love solving puzzles and they help make games really memorable, but they could be rather intimidating when you first decide that you want to design them yourself. In this course, you'll lift the veil on the techniques that go into designing puzzles and their elements. You'll create some classic puzzle components, such as levers and pressure plates, and develop some traps to make things even more interesting. Everything that you create in this course will be designed to either work as a standalone component or in conjunction with others which vastly increases the usability of each puzzle element. Some of the major topics that we will cover include rules of thumb for good puzzle design, how to build modular puzzle components, and how to design larger scale puzzles using these components. By the end of this course, you'll understand some basic theory behind designing puzzles and we'll have the knowledge to begin integrating them into your own games. Before beginning this course, you should be familiar with the basics of working with the Unity game engine and creating C# scripts. I hope you'll join me on this journey to learn how to create engaging puzzles with the Designing Game Puzzles in Unity course, at Pluralsight.