In this Unity course, you'll learn several skills that will allow you to create custom windows, a facet of programming that, when done right, will stream the development of a project by making tools for other members of the team.
Unity scripter will open the world of Editor Scripting, a discipline in programming that helps programmers organize and make the Unity editor cleaner for others to look at, with just a glance. In this course, Extending the Unity Editor with Custom Windows, you will learn foundational knowledge and gain the ability to create custom editor windows in Unity. First, you will learn how to organize variables. Next, you will discover how to create new windows for functions and tools. Finally, you will explore how to make scripts readable in editor mode. When you’re finished with this course, you will know the basics of editor scripting and tools programming in unity. Software required: Unity
Course Overview Hi everyone. My name is Michael Taylor, and welcome to my course, Extending the Unity Editor with Custom Windows. I'm an Indie game developer and a contract Unity programmer. In this course, we're going to be going over basic editor scripting in Unity, a facet of programming that, when done right, will stream the development of a project by making tools for other members of the team. Some of the major topics we'll go over include making scripts readable in editor mode, how to make custom windows, spawning primitive shapes, adding visuals to our window, and adding random options. By the end of this course, you'll know the basics of editor scripting and tools programming in Unity. Before beginning this course, you should be familiar with the Unity engine and C# scripting in Unity. I hope you'll join me in this journey to learn editor scripting with the Extending the Unity Editor with Custom Windows course, at Pluralsight.