Have you ever wondered how to get started making a game from scratch? In this course, Game Prototyping in Unity, you'll learn just that, covering all of the steps needed to build a playable prototype. First, you'll explore how to create a simple level layout in Unity using whiteboxing techniques. Next, you'll learn how to add art, sounds, and lighting to bring the level to life. Finally, you'll discover how to add functionality and player feedback using simple scripts in C# to create a playable experience. When you're finished with this course, you'll be able to bring your game ideas to fruition using prototyping techniques and the Unity game engine. Software required: Unity.
Course Overview Hi everyone, my name is MJ Johns, and welcome to my course, Game Prototyping in Unity. I am a game developer and founder at Astire Games. Game prototyping is an important early step in the game development process that lets you explore ideas for game play before getting into full production on a game. This course is an overview of the basic steps needed in order to create a playable prototyping. Some major topics that we will cover include building a layout using white-boxing techniques, importing art and sound assets to use in the scene, creating a custom controller for a character, adding simple scripts for game play mechanics, and creating a user interface including a start screen and a heads-up display. By the end of this course, you'll know how to create a functioning prototype in Unity as a playable experience complete with visuals, interactions, and player feedback. Before beginning this course, you should be familiar with the basics of navigating in Unity. I hope you will join me on this journey to learn prototyping with the Game Prototyping in Unity course at Pluralsight.