Unity is the premier game engine used in the industry today. This course will teach you how to use Unity's built-in modeling tools, how to "gray box" a large complex level, and how to sculpt an organic creature concept.
Have you ever wasted time building a game level that just didn't work? If so this is the perfect course for you. In this course, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. First, you will extract the important information from the design document. Next, you will use Unity's built-in modeling tools to create a rough level to play through. Finally, you will utilize Unity's PolyBrush tools to create a creature concept model. When you are finished with this Unity course, you will not only know how to design and build a gray boxed game level but also how to use all of Unity's modeling tools. Software required: Unity 2018.1
Rich Fiore is a media artist specializing in 3D and Visual Effects, and has been a college instructor since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game development with Microsoft, Midway Games, Sega, Atari, and others.
Course Overview Hi everyone, my name is Rich Fiore, and welcome to my course, Iterative Level Design in Unity. I was the Vice President of Creative Development at High Voltage Software. I've been a college instructor for game design and visual effects, and I'm currently working in Augmented Reality. Getting a game into the hands of your audience is a daunting task, so the last thing you want to do is waste time creating more assets than you need, or worse, not finishing because you didn't realize the scope of the project. In this course, I'll go over the process of blocking out a game level using Unity's built-in modeling tools. It's fast, it's easily changeable, and it allows for creativity with little or no effect on development time. The course will go over extracting the important design aspects from a game design document, using Unity's built-in modeling tools to gray-box a level, creating animated obstacles for a character's NavMesh, and using Unity's Polybrush tool to model some organic concept art. By the end of this course, you'll be able to design a level that's not only fun to play, it adheres to the intent of the designer, and it makes creating the level manageable and schedulable. Now from this course you're ready to move on to fully model your level, knowing you've determined the best use of time and resources by using the iterative design process. I hope you'll join me on this journey to learn level design with the Iterative Level Design in Unity course here at Pluralsight.