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Iterative Level Design in Unity

Unity is the premier game engine used in the industry today. This course will teach you how to use Unity's built-in modeling tools, how to "gray box" a large complex level, and how to sculpt an organic creature concept.

Intermediate
1h 14m
(38)

Created by Rich Fiore

Last Updated Dec 09, 2022

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  • Course

Iterative Level Design in Unity

Unity is the premier game engine used in the industry today. This course will teach you how to use Unity's built-in modeling tools, how to "gray box" a large complex level, and how to sculpt an organic creature concept.

Intermediate
1h 14m
(38)

Created by Rich Fiore

Last Updated Dec 09, 2022

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What you'll learn

Have you ever wasted time building a game level that just didn't work? If so this is the perfect course for you. In this course, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. First, you will extract the important information from the design document. Next, you will use Unity's built-in modeling tools to create a rough level to play through. Finally, you will utilize Unity's PolyBrush tools to create a creature concept model. When you are finished with this Unity course, you will not only know how to design and build a gray boxed game level but also how to use all of Unity's modeling tools. Software required: Unity 2018.1

Iterative Level Design in Unity
Intermediate
1h 14m
(38)
Table of contents

About the author
Rich Fiore - Pluralsight course - Iterative Level Design in Unity
Rich Fiore
5 courses 4.5 author rating 92 ratings

Rich Fiore is a media artist specializing in 3D and Visual Effects, and has been a college instructor since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game development with Microsoft, Midway Games, Sega, Atari, and others.

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