Unity has an incredibly robust lighting system, and it can be hard to know where to start when approaching it for the first time. This course will introduce you to the foundational knowledge you need to begin lighting scenes in Unity.
Perhaps more than any other single design component, lighting can really make or break your game. Not only does it allow your player to actually see your environments, but it also sets the mood and clues the player into the type of world they're exploring. In this course, Unity Lighting Fundamentals, you'll learn the basics of lighting in Unity. You'll start by learning each of Unity's different light types. Next you'll explore when its the best time to use each light source. Finally, you'll learn how to make use of the different features of Unity's lighting window. You'll finish off the course by taking what you learned and applying it to fully light a dynamic scene, making use of different render effects along the way. By the end of the course, you will be able to approach any lighting scenario in your own games and make informed decisions about how to light them from a stylistic and technical standpoint. Software required: Unity 2017.
Course Overview Hi everyone. My name is Joy Horvath, and welcome to my course, Unity Lighting Fundamentals. I'm a Unity certified developer, educator, and designer. I've worked with Unity since 2010 and spent 5 years teaching Unity courses at different schools and tech camps all across California. I love making games and showing others how to make their own. In this course, we're going to learn the basics of working with the Unity lighting system. Lighting is a true art form, and when you're first getting started it's easy to feel overwhelmed. Fortunately, Unity has an extremely accessible set of tools and a responsive rendering engine, which makes learning how to light your scene significantly less intimidating. Some of the major topics that we'll cover include basic light theory, Unity's four main light types and when to use them, creating custom skyboxes that match the mood of your scene, how to work with global illumination while still maintaining dynamic objects, and how to light a game scene from planning to completion. By the end of this course, you'll have touched on all of the major elements of the Unity lighting system and will be comfortable enough to begin lighting your own scenes. Before beginning this course, you should be familiar with how to navigate and maintain projects in Unity. I hope you'll join me on this journey to learn lighting with the Unity Lighting Fundamentals course, at Pluralsight.